Talents

Talents are a very important part of the player's build. Talents help define the player's strengths, as they can increase both their ability to survive and their damage.

Multiple talents can apply to combat. A bow using Explosive Arrow skill, will benefit from Bow, Attack speed, Elemental damage, Physical damage, Fire damage and Throw talents.

Poison damage will only increase the damage for poison based skills and runes. It will not add poison damage if poison skills and runes are not used.

The following are the currently available talents:

Tier One
Tier One talents are unlocked by default and require no prior investment.

Tier Two
Tier Two talents require a previous investment of 5 talent points on Tier One talents.

Tier Three
Tier Three talents require a previous investment of 10 talent points on any of the previous tiers.

Critical Damage
Increases critical damage, which starts at 150% vs mobs.

Critical
Increases the chance of critical hits.

Tier Four
Tier Four talents require a previous investment of 15 talent points on any of the previous tiers.

1H Weapon/2H Weapon/Dual-wielding/Bow Proficiency
It is important to note that these talents are mutually exclusive - You can't enjoy the boost to 1H Weapon if you're Dual-wielding.

It is also important to note that contrary to what the game says, these talents boost Basic Damage. This means that using these talents will also improve the damage with spells if you're wearing aproppiate weapons.

Curse Proficiency
This is specific to skills that cause effects like ATK, DEF, ELEM RESIST lowering skills.

Dual Drain Proficiency
This is specific to HP and MP drain runes.